here we go with brand new version 0.3.5 of ECC2...
Whats new?
This is the last version (I hope so) where you have to rebuild all your data again. From next version on I will have a database update mechanism. It's prepared and tested, this version is the base.- Metadata
-- programmer (with complete base data management)
-- graphic artist, musican, programmer as multiple mapping to games
- Linking between games
-- parent/clone
-- also for other platform
- more options
-- rotate time between images
-- hide clones
-- hide media with current media number greater 1
- import/parsing
-- ECC1 datfile import with options
-- Hyperspin datfile import with options
-- parse genre from filename
- button [open image folder] now works (only windows)
- support for bmp and ico (slower than the others!)
- images keep their aspect ratio
- filterable tables (list view, base data)
- database update system, from this version on its not needed to always create a new db
Many thanx to Vicman for inspiration for Parent/clone and "also on". Both functions should work, but there are some things that could be better. You can build up links with right mouse button in game tables...
I played around with Gemus scripts, and I decided: I will support AutoIT, in same way like ECC1 it does. To support GEMUS I had to write my own parser, and I think its a waste of time. AutoIT will make it. So my goal for next version is to be compatible with "old" scripts. Vicmans current enterprise script should work, also the DOSBOX script (since I want to handle that platform soon in correct way)
Have fun with testing
Micha
And here is the link: http://rapidshare.com/files/450700259/ecc2_035.zip