Nintendo Gamecube - Dolphin script (for ECC 0.9.8)

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lenne
Posts: 19
Joined: 07 Mar 2008, 17:01
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Nintendo Gamecube - Dolphin script (for ECC 0.9.8)

Unread post by lenne » 02 Jul 2008, 01:18

\ecc-script\gc\Dolphin.eccscript

; Platform : Nintendo Gamecube
; Script for : Dolphin 32bit or 64bit version
; Script version : v1.0.0.0
; Last changed : 2008.07.02
;
;
; Author : Lenne (ECC forum member)
;
; NOTES:
;
;
;

; ==============================================================================
; You need to implent this block in every script, this changes the workfolder to
; the folder where this script is executed, and loads the 'eccScriptSystem' script.
FileChangeDir(@ScriptDir)
#include "..\eccScriptSystem.au3"
; ==============================================================================

; ------------------------------------------------------------------------------
; BEGIN OF SCRIPT
; ------------------------------------------------------------------------------
EmuWindowControl("Dolphin")

; Load ROM
;
Send("{ALT}")
Send("{DOWN}")
Send("{ENTER}")
Sleep(1000)
Send(chr(34) & $eccFileRomPath & $eccFileRomFile & chr(34))
Send("{ENTER}")
; ------------------------------------------------------------------------------
; END OF SCRIPT
; ------------------------------------------------------------------------------
Exit

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Phoenix
ECC Developer 2006-2016
Posts: 9059
Joined: 27 Aug 2006, 01:17
Location: Deventer, The Netherlands
Contact:

Re: Nintendo Gamecube - Dolphin script (for ECC 0.9.8)

Unread post by Phoenix » 08 Jul 2008, 19:09

Thank you Lenne, it will be added in the next package!
Sebastiaan Ebeltjes | ECC Developer 2006-2016 | ECC Forum Admin | Phoenix Interactive WebMaster
[- ECC programs -]
eccUpdate, eccScriptSystem, GtkThemeSelect, DatFileUpdater (DFU), ImagePackCenter (IPC), eccDiagnostics, 3dGallery, iccImageInject
eccKameleonCode, eccCreateStartmenuShotcut, eccThirdPartyConfig (TPC), EmuMoviesDownloader (EMD), eccVideoPlayer
MobyGamesImporter (MGI), ECC Amiga GetGemusConfig.

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