Search found 78 matches

by Kirkor
25 May 2014, 21:27
Forum: BUGS & TROUBLESHOOTING
Topic: Sega Mega-Cd trouble
Replies: 2
Views: 1315

Re: Sega Mega-Cd trouble

Option "use cd-index" should solve the issue. With this, ECC will send cue file to the emulator to run (Kega accepts cue files) and music should work.
by Kirkor
25 May 2014, 20:46
Forum: BUGS & TROUBLESHOOTING
Topic: Bug in update 608
Replies: 1
Views: 1281

Bug in update 608

Hi, in newest 608 update, file "ePSXe.eccscript" is not downlaoded to "ps1" folder but to "ecc-script" main folder.
by Kirkor
25 May 2014, 19:36
Forum: BUGS & TROUBLESHOOTING
Topic: MGI importer extension problem
Replies: 10
Views: 2309

Re: MGI importer extension problem

It is good to hear that this bug is fixed. Good work as always :)
by Kirkor
25 May 2014, 14:43
Forum: BUGS & TROUBLESHOOTING
Topic: VLCPlayer.au3 error
Replies: 3
Views: 1647

Re: VLCPlayer.au3 error

Phoenix wrote:It seems you are the only one with this problem, because of no other people report on this!
viewtopic.php?f=41&t=5148

As you can see I am not the only one now ;) It means this problem was not because of my computer.
by Kirkor
22 May 2014, 00:48
Forum: BUGS & TROUBLESHOOTING
Topic: MGI importer extension problem
Replies: 10
Views: 2309

Re: Ideas, suggestions, improvements and problems

I tested it. The problem has nothing to do with extension of game like adf or bin. Now I am sure what the problem is exactly so it should be very easy now for you to fix it :) When game is in zip then it works fine. When it is in 7zip, then the problem is like I described. It worked with my adf game...
by Kirkor
21 May 2014, 19:44
Forum: BUGS & TROUBLESHOOTING
Topic: MGI importer extension problem
Replies: 10
Views: 2309

Re: Ideas, suggestions, improvements and problems

I think that I found where problem is. It seems that it only happens with 7z packed games and when I test exactly the same game in zip (repacked form 7zip to zip), then it is fine.

I will have to test it more later but I am nearly 100% sure that it is a problem.
by Kirkor
21 May 2014, 18:52
Forum: BUGS & TROUBLESHOOTING
Topic: MGI importer extension problem
Replies: 10
Views: 2309

Re: Ideas, suggestions, improvements and problems

I have not researched it yet...but can you chekc how it works on packed (zipped and 7zipped) files?, maybe the problem could be there? All my games are parsed from zip or 7zip files so it is tested already. It looks for me that certain extensions are managed properly and some like .bin are not. How...
by Kirkor
21 May 2014, 10:52
Forum: BUGS & TROUBLESHOOTING
Topic: MGI importer extension problem
Replies: 10
Views: 2309

Re: Ideas, suggestions, improvements and problems

I also tested it same with Commodore Amiga. Game has extension ".adf" and in this case ".adf" extension is not added after the filename. It would mean it works properly for some file types and for other like ".bin" it doesnt.

It should be easier now to find what problem is :)
by Kirkor
21 May 2014, 10:37
Forum: USER INPUT / FILES / IDEAS
Topic: INPUT - Missing file extensions
Replies: 125
Views: 20504

Re: Missing file extensions for Commodore 64

Phoenix wrote:Yup, will be in the next then, you can always add them yourself allready, edit the "ecc-system\system\ecc_c64_system.ini" file and add the extensions. :yes_head:
That's right, I know it. I wanted only to remind so that other people have it in a case it would be forgotten to be added :)
by Kirkor
21 May 2014, 00:45
Forum: USER INPUT / FILES / IDEAS
Topic: INPUT - Missing file extensions
Replies: 125
Views: 20504

Re: Missing file extensions for Commodore 64

Phoenix wrote:Hi Kikor,

These will be added in the next update!, thanks!
Seems you forgot to add it in 607 update ;)
by Kirkor
19 May 2014, 12:45
Forum: EMULATOR & SCRIPT HELP SECTION
Topic: ePSXe nogui commandline problem
Replies: 8
Views: 2482

Re: ePSXe nogui commandline problem

I think this topic can be closed because it is now done here: viewtopic.php?p=21525#p21525
by Kirkor
19 May 2014, 02:16
Forum: EMULATOR & SCRIPT HELP SECTION
Topic: Problem with ePSXe image mounting script
Replies: 52
Views: 5352

Re: Problem with ePSXe image mounting script

It all works perfect now :) I corrected wrong info in script notes from "/nomount" to "/mount" and "/nomount /nogui" to "/mount /nogui" . I am copying whole script. Please check if all is fine. Seems new update is needed :) ; --------------------------------------------------------------------------...
by Kirkor
18 May 2014, 22:21
Forum: EMULATOR & SCRIPT HELP SECTION
Topic: Problem with ePSXe image mounting script
Replies: 52
Views: 5352

Re: Problem with ePSXe image mounting script

I think I found a partial fix to the problem. I deleted from your script: ; Start mount (default) ExecuteScriptNoMount() Exit And now first script doesnt execute when second and third finish. Second and third script work perfect when it is deleted. But dont look at me if I understood what I did beca...
by Kirkor
18 May 2014, 22:07
Forum: EMULATOR & SCRIPT HELP SECTION
Topic: Problem with ePSXe image mounting script
Replies: 52
Views: 5352

Re: Problem with ePSXe image mounting script

It is not that bad as it looked to be - the wrong info you provided in script messed a lot at my first test :P Otherwise it nearly all works :) Here is exactly what happens with every of these merged three scripts into one. With this description it will be very easy for you to find what the problem ...
by Kirkor
18 May 2014, 20:56
Forum: EMULATOR & SCRIPT HELP SECTION
Topic: Problem with ePSXe image mounting script
Replies: 52
Views: 5352

Re: Problem with ePSXe image mounting script

Phoenix wrote:so autotit is pretty easy to learn, i think you get the hang of it in 3 evenings!
That's easy to say when being a programmer :P For people with different skills like me it is just a pain by looking at all these codes and functions :)
by Kirkor
18 May 2014, 20:54
Forum: EMULATOR & SCRIPT HELP SECTION
Topic: Problem with ePSXe image mounting script
Replies: 52
Views: 5352

Re: Problem with ePSXe image mounting script

Upload your version of the epsxe emulator +needed plugins and a "small" CD image to a filehoster, pm the link! Alright. But first I will do some more testes with proper commandline because these "nomount" in info caused some problems when testing at first time above. We will knwo waht exactly to lo...
by Kirkor
18 May 2014, 20:17
Forum: EMULATOR & SCRIPT HELP SECTION
Topic: Problem with ePSXe image mounting script
Replies: 52
Views: 5352

Re: Problem with ePSXe image mounting script

Adjust the eccScript to you liking, and when you get it to work, you can post the code on the forum! I am not sure if we understand each other now. I am not trying to adjust this new script (that you wrote) to my likings. It is just about that it is not working :) And if you mean that I am to fix i...
by Kirkor
18 May 2014, 19:35
Forum: EMULATOR & SCRIPT HELP SECTION
Topic: Problem with ePSXe image mounting script
Replies: 52
Views: 5352

Re: Problem with ePSXe image mounting script

Please download update 607, all patched files & versions are in there, i will fix any typo's i can find in a future update! If the script still doesn't work maybe the Autoit help files could help you on the way!: http://www.autoitscript.com/autoit3/docs/functions.htm You can always test and debug t...
by Kirkor
18 May 2014, 18:16
Forum: EMULATOR & SCRIPT HELP SECTION
Topic: Problem with ePSXe image mounting script
Replies: 52
Views: 5352

Re: Problem with ePSXe image mounting script

I't a typo: "/nomount" should be "/mount" in the infofield, for the rest it's not casesensitive... I havent talked about anything case sensitive. What I said is that info to be put into command line (%ROM% /nomount) is different than you used in script. Second and third script dont work completely ...
by Kirkor
18 May 2014, 17:47
Forum: EMULATOR & SCRIPT HELP SECTION
Topic: Problem with ePSXe image mounting script
Replies: 52
Views: 5352

Re: Problem with ePSXe image mounting script

Something is wrong. Only this first script works: *** Start ePSXe without mounting a CD. (menu scripting): ; %ROM% (DEFAULT) ; ESCAPE = ON In two other scripts it looks like first script is executed because image is not even attempting to mount and even funtion for cdrom is not used in ePSXe, but on...